Deleted
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Post by Deleted on Feb 7, 2022 1:44:00 GMT -6
This was a subject of much controversy on Doomworld, look here: www.doomworld.com/forum/topic/103663-for-the-love-of-god-stop-speeding-up-monster-projectiles/?tab=comments#comment-1948796I personally didn't like how other users pounced on the OP, the response that followed I would consider a definition of toxicity. I am nonetheless of opinion that increased projectile speed mechanic is a legit way to spice up things, even though I believe that people who have an opposite opinion shouldn't be addressed with condescending tone, even if they express it like the OP of that thread did. Of people that couldn't be so easily run over, DoomMarine (Huy Pham) also expressed that he prefers slightly speeding monsters (as it feels "in your face, Doom") rather than messing with projectile speed. Can't seem to find that topic, might have been Deus Vult 2 development thread (the one where he sought to make it a full megawad). So, what is your personal preference? I think it can be refreshing, provided the monsters are at least edited from their original looks (otherwise that seems to mess with in-grained memory of how a certain monster works). Valiant sure was fun. Note: it doesn't have to be monster edits, brand new monsters that have even faster projectiles than everything in original are also relevant to this topic. Note that Doom has a limit on projectile speed before it deviates from straight path, 32 is the max safe value. Hexen corrected this bug, Mage's starting weapon has a far higher projectile speed.
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Post by Deathclaw886 on Feb 7, 2022 15:50:49 GMT -6
I am fine with changing the projectile speed. I liked how Valiant's super-imp's projectiles were faster. and i always thought that vanilla Doom's imps fireballs were always too slow.
It disgusts me when i see people get into arguments about projectile speed or source ports or other things. people just need to be more appreciative because Doom has a great following nowadays with an amazing community with a lot of ontent so you never run out of things to play! sometimes people just need to shut up and appreciate what they have for a moment.
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Post by mayhemicdestrvctor on Mar 1, 2022 8:53:09 GMT -6
i also like increasing the speed because it makes it harder and u gotta pay more attenmtion anf focus more to be able to dodge the things
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Post by Deathclaw886 on Mar 1, 2022 12:58:08 GMT -6
i also like increasing the speed because it makes it harder and u gotta pay more attenmtion anf focus more to be able to dodge the things Yeah, I also like it when they make monsters that normally would be hitscanners shoot really fast projectiles so that there is a slight chance you can dodge them (for example, Wild Weasels Nazi's mod) Im hoping to implement that into Der Terror des Reiches (a project of mine). all the great mods/wads do it, like Brutal wolfenstein and Blade of Agony (unfortunately my potato is a pc and cant run BOA that great..) All in all i think that projectiles in general are really fun and are one of my favorite parts about certain mods
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Post by mayhemicdestrvctor on Mar 2, 2022 1:15:46 GMT -6
brutal doom also has really fast projectiles as bullets
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Post by Deathclaw886 on Mar 9, 2022 19:42:13 GMT -6
Yeah. i was looking at the code in Brutal Wolfenstein and i got really confused as the decorate files were not like the ones i usually see (because of the gore effects and stuff) i found out that the projectiles they use in Brutal Doom, Brutal Wolfenstein, and Blade of Agony are actually 3d models, but not in WWnazis mod, those are just sprites.
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Post by mayhemicdestrvctor on Mar 15, 2022 11:45:24 GMT -6
ok i didnt know that that is really cool
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Post by mayhemicdestrvctor on Apr 27, 2022 13:16:20 GMT -6
. . .
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Post by mayhemicdestrvctor on Apr 27, 2022 18:19:01 GMT -6
please stop sending images of naked women. i hate it. its extremely unpleasnt to look at.
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Post by mayhemicdestrvctor on Apr 28, 2022 11:30:50 GMT -6
stopp sending images of naked women its extremely disgusting , stop it NOW OR ELSE I WILL REPORT YOU TO DEATHCLAW
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